Contents • • • • • • • Synopsis [ ] Characters [ ] • Hector: Fat Arse of the Law, is a hard nosed and soft bellied with the Clappers Wreake Police Department. Violent, drunken, vulgar, with an unhealthy taste for all things criminal, corrupt or smothered in curry sauce. His philosophy is 'Everyone is Guilty'. Hector struggles to eliminate the plague of warped, perverse killers infesting the damp, sweaty corners of Clappers Wreake, crime capital of England, and the town that took the 'Great' out of Britain. • Lambert, is an enduring, thick as a stick assistant to DI Hector. He is friendly, kind and excessively naive.
Yes, that is a ludicrously long title for a game, but Hector: Badge of Carnage just doesn’t sound as epic. Harry Potter Carti Audio Limba Romana here. Is this old school point-and-click adventure title. The funny folks at Straandlooper want to give you a hand with their game Hector: Badge of Carnage, but they'll still make fun of you for asking for help.
By Anthony Gallegos Hector: Badge of Carnage – Episode 1 is not the type of game you'd expect developer Telltale to associate itself with. Split Screen X.
• Meeks, and Hector's boss. Contrary to his name, he is confident and authoritative, but is also of flexible morality. Mastamind Themindzi Rar. • Jarvis, Assistant to Meeks. This article's plot summary may be. Please by removing unnecessary details and making it more concise.
(December 2016) () Episode 1: We Negotiate with Terrorists Hector is an overweight, crude, alcoholic cop, who gets called for duty one day after a terrorist has taken hostages in a building of a small Midlands town of Clappers Wreake, and proceeded to kill off a number of hostage negotiators with a sniper rifle. After freeing himself from a holding cell with a hangover and resurrecting his bucket-of-bolts duty vehicle, he arrives on the scene and enters negotiations with the perpetrator: The terrorist, apparently appalled by the depths Clappers Wreake has sunk to, blames the police for the dismal state of the town, and wants Hector to run errands in attempt to polish the neighborhood up. These errands include fixing the town clock, providing a large sum of donation to the Clappers Wreake Preservation Society tourist information desk, and shutting down a pornography store.
Hector reluctantly agrees, after finding out that after the Policeman's Ball budget has eaten into the hostage negotiation funds, the police can no longer fund ransoms. After completing the errands, Hector returns to find the terrorist rejoicing over his success in fixing the town - and continuing his list of demands, much to the force's chagrin. Hector then attempts to infiltrate the building by taking the job of delivering food for the hostages.