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The Duke is back, in classic form. Though the definitively macho hero first came to life for many gamers in the ebullient Duke Nukem 3D, the original Duke Nukem game was a more simple 2D shooter. Duke Nukem: Manhattan Project is a return to those roots. Though presented in three dimensions full of high-poly characters, rich textures, and realistic lighting, this 2002 release was developed by Sunstorm Interactive to play like a traditional action-packed side-scrolling shooter. An uncomplicated control scheme suits the straightforward gameplay. Duke battles his way down the linear platform paths with characteristic panache, spouting aggressive one-liners of questionable taste, keeping an eye open for hot babes and blasting through an abundant assortment of baddies with an arsenal of overly ambitious weaponry. At the end of each mission level, a status screen lists important statistics such as number of kills and secrets discovered.
Gaming's king of action returns in an all new adventure, this time in New York City. When we last saw our hero, he was dishing out smoking barrel justice to some well deserving alien bastards.
Meanwhile, Duke Nukem's archrival Proton has been working with elementary particles to develop a new radioactive power source. There's one unfortunate side effect of this substance -- it mutates living creatures that it comes into contact with, often with hideous results. After an entire subway car of rush-hour commuters is mutated into a pen of half-human, half-pigeon victims, the government decides to call in Duke Nukem to 'take out the trash', and stop Proton once and for all.
Mutants of every kind are thrown at Duke as he chases down Morphix through eight huge environments and avoids the green slime called GLOPP that is causing all the chaos. Help Duke Nukem blast his way through New York City to stop Proton and his evil henchmen. Gaming is a funny business.
In terms of the average protagonist, we left the eighties about five years later than everyone else, with shotgun-armed, muscle bound titans being the order of the day until relatively recently. It was not until the release of games like Half-Life that a more cerebral kind of hero emerged. And occasionally, in its shakier moments, gaming lapses back into familiar thinking, and another testosterone-fuelled bodybuilder shambles his way into the limelight. More often than not he'll come equipped with a variety of one-liners that Arnie himself would be proud of, and a pun collection to match. All of which is well and good, if the purpose of this eighties resurgence is purely nostalgic.
In the case of Duke Nukem: Manhattan Project, however, the motivation is rather more ambiguous. The seminal Duke Nukem 3D was released over six years ago, and 3D Realms have done nothing to sate the ferocious appetites of the Duke's legions of PC based fans. Realising that they'd soon have the gaming equivalent of a Parisian mob on their hands if they didn't produce at least something, and perhaps also because the coffers at 3D realms were looking a bit bare, the boys in Dallas came up with the sound idea of tapping all that pent up eighties rage by releasing a game that celebrated all the things that were great about that decade. To that end, they commissioned Sunstorm interactive to produce just such a title.